(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.vex = f()}})(function(){var define,module,exports;return (function(){function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s}return e})()({1:[function(require,module,exports){
/*
 * classList.js: Cross-browser full element.classList implementation.
 * 1.1.20170427
 *
 * By Eli Grey, http://eligrey.com
 * License: Dedicated to the public domain.
 *   See https://github.com/eligrey/classList.js/blob/master/LICENSE.md
 */

/*global self, document, DOMException */

/*! @source http://purl.eligrey.com/github/classList.js/blob/master/classList.js */

if ("document" in window.self) {

// Full polyfill for browsers with no classList support
// Including IE < Edge missing SVGElement.classList
if (!("classList" in document.createElement("_")) 
	|| document.createElementNS && !("classList" in document.createElementNS("http://www.w3.org/2000/svg","g"))) {

(function (view) {

"use strict";

if (!('Element' in view)) return;

var
	  classListProp = "classList"
	, protoProp = "prototype"
	, elemCtrProto = view.Element[protoProp]
	, objCtr = Object
	, strTrim = String[protoProp].trim || function () {
		return this.replace(/^\s+|\s+$/g, "");
	}
	, arrIndexOf = Array[protoProp].indexOf || function (item) {
		var
			  i = 0
			, len = this.length
		;
		for (; i < len; i++) {
			if (i in this && this[i] === item) {
				return i;
			}
		}
		return -1;
	}
	// Vendors: please allow content code to instantiate DOMExceptions
	, DOMEx = function (type, message) {
		this.name = type;
		this.code = DOMException[type];
		this.message = message;
	}
	, checkTokenAndGetIndex = function (classList, token) {
		if (token === "") {
			throw new DOMEx(
				  "SYNTAX_ERR"
				, "An invalid or illegal string was specified"
			);
		}
		if (/\s/.test(token)) {
			throw new DOMEx(
				  "INVALID_CHARACTER_ERR"
				, "String contains an invalid character"
			);
		}
		return arrIndexOf.call(classList, token);
	}
	, ClassList = function (elem) {
		var
			  trimmedClasses = strTrim.call(elem.getAttribute("class") || "")
			, classes = trimmedClasses ? trimmedClasses.split(/\s+/) : []
			, i = 0
			, len = classes.length
		;
		for (; i < len; i++) {
			this.push(classes[i]);
		}
		this._updateClassName = function () {
			elem.setAttribute("class", this.toString());
		};
	}
	, classListProto = ClassList[protoProp] = []
	, classListGetter = function () {
		return new ClassList(this);
	}
;
// Most DOMException implementations don't allow calling DOMException's toString()
// on non-DOMExceptions. Error's toString() is sufficient here.
DOMEx[protoProp] = Error[protoProp];
classListProto.item = function (i) {
	return this[i] || null;
};
classListProto.contains = function (token) {
	token += "";
	return checkTokenAndGetIndex(this, token) !== -1;
};
classListProto.add = function () {
	var
		  tokens = arguments
		, i = 0
		, l = tokens.length
		, token
		, updated = false
	;
	do {
		token = tokens[i] + "";
		if (checkTokenAndGetIndex(this, token) === -1) {
			this.push(token);
			updated = true;
		}
	}
	while (++i < l);

	if (updated) {
		this._updateClassName();
	}
};
classListProto.remove = function () {
	var
		  tokens = arguments
		, i = 0
		, l = tokens.length
		, token
		, updated = false
		, index
	;
	do {
		token = tokens[i] + "";
		index = checkTokenAndGetIndex(this, token);
		while (index !== -1) {
			this.splice(index, 1);
			updated = true;
			index = checkTokenAndGetIndex(this, token);
		}
	}
	while (++i < l);

	if (updated) {
		this._updateClassName();
	}
};
classListProto.toggle = function (token, force) {
	token += "";

	var
		  result = this.contains(token)
		, method = result ?
			force !== true && "remove"
		:
			force !== false && "add"
	;

	if (method) {
		this[method](token);
	}

	if (force === true || force === false) {
		return force;
	} else {
		return !result;
	}
};
classListProto.toString = function () {
	return this.join(" ");
};

if (objCtr.defineProperty) {
	var classListPropDesc = {
		  get: classListGetter
		, enumerable: true
		, configurable: true
	};
	try {
		objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
	} catch (ex) { // IE 8 doesn't support enumerable:true
		// adding undefined to fight this issue https://github.com/eligrey/classList.js/issues/36
		// modernie IE8-MSW7 machine has IE8 8.0.6001.18702 and is affected
		if (ex.number === undefined || ex.number === -0x7FF5EC54) {
			classListPropDesc.enumerable = false;
			objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
		}
	}
} else if (objCtr[protoProp].__defineGetter__) {
	elemCtrProto.__defineGetter__(classListProp, classListGetter);
}

}(window.self));

}

// There is full or partial native classList support, so just check if we need
// to normalize the add/remove and toggle APIs.

(function () {
	"use strict";

	var testElement = document.createElement("_");

	testElement.classList.add("c1", "c2");

	// Polyfill for IE 10/11 and Firefox <26, where classList.add and
	// classList.remove exist but support only one argument at a time.
	if (!testElement.classList.contains("c2")) {
		var createMethod = function(method) {
			var original = DOMTokenList.prototype[method];

			DOMTokenList.prototype[method] = function(token) {
				var i, len = arguments.length;

				for (i = 0; i < len; i++) {
					token = arguments[i];
					original.call(this, token);
				}
			};
		};
		createMethod('add');
		createMethod('remove');
	}

	testElement.classList.toggle("c3", false);

	// Polyfill for IE 10 and Firefox <24, where classList.toggle does not
	// support the second argument.
	if (testElement.classList.contains("c3")) {
		var _toggle = DOMTokenList.prototype.toggle;

		DOMTokenList.prototype.toggle = function(token, force) {
			if (1 in arguments && !this.contains(token) === !force) {
				return force;
			} else {
				return _toggle.call(this, token);
			}
		};

	}

	testElement = null;
}());

}

},{}],2:[function(require,module,exports){

/**
 * Expose `parse`.
 */

module.exports = parse;

/**
 * Tests for browser support.
 */

var innerHTMLBug = false;
var bugTestDiv;
if (typeof document !== 'undefined') {
  bugTestDiv = document.createElement('div');
  // Setup
  bugTestDiv.innerHTML = '  <link/><table></table><a href="/a">a</a><input type="checkbox"/>';
  // Make sure that link elements get serialized correctly by innerHTML
  // This requires a wrapper element in IE
  innerHTMLBug = !bugTestDiv.getElementsByTagName('link').length;
  bugTestDiv = undefined;
}

/**
 * Wrap map from jquery.
 */

var map = {
  legend: [1, '<fieldset>', '</fieldset>'],
  tr: [2, '<table><tbody>', '</tbody></table>'],
  col: [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],
  // for script/link/style tags to work in IE6-8, you have to wrap
  // in a div with a non-whitespace character in front, ha!
  _default: innerHTMLBug ? [1, 'X<div>', '</div>'] : [0, '', '']
};

map.td =
map.th = [3, '<table><tbody><tr>', '</tr></tbody></table>'];

map.option =
map.optgroup = [1, '<select multiple="multiple">', '</select>'];

map.thead =
map.tbody =
map.colgroup =
map.caption =
map.tfoot = [1, '<table>', '</table>'];

map.polyline =
map.ellipse =
map.polygon =
map.circle =
map.text =
map.line =
map.path =
map.rect =
map.g = [1, '<svg xmlns="http://www.w3.org/2000/svg" version="1.1">','</svg>'];

/**
 * Parse `html` and return a DOM Node instance, which could be a TextNode,
 * HTML DOM Node of some kind (<div> for example), or a DocumentFragment
 * instance, depending on the contents of the `html` string.
 *
 * @param {String} html - HTML string to "domify"
 * @param {Document} doc - The `document` instance to create the Node for
 * @return {DOMNode} the TextNode, DOM Node, or DocumentFragment instance
 * @api private
 */

function parse(html, doc) {
  if ('string' != typeof html) throw new TypeError('String expected');

  // default to the global `document` object
  if (!doc) doc = document;

  // tag name
  var m = /<([\w:]+)/.exec(html);
  if (!m) return doc.createTextNode(html);

  html = html.replace(/^\s+|\s+$/g, ''); // Remove leading/trailing whitespace

  var tag = m[1];

  // body support
  if (tag == 'body') {
    var el = doc.createElement('html');
    el.innerHTML = html;
    return el.removeChild(el.lastChild);
  }

  // wrap map
  var wrap = map[tag] || map._default;
  var depth = wrap[0];
  var prefix = wrap[1];
  var suffix = wrap[2];
  var el = doc.createElement('div');
  el.innerHTML = prefix + html + suffix;
  while (depth--) el = el.lastChild;

  // one element
  if (el.firstChild == el.lastChild) {
    return el.removeChild(el.firstChild);
  }

  // several elements
  var fragment = doc.createDocumentFragment();
  while (el.firstChild) {
    fragment.appendChild(el.removeChild(el.firstChild));
  }

  return fragment;
}

},{}],3:[function(require,module,exports){
/**
 * Code refactored from Mozilla Developer Network:
 * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
 */

'use strict';

function assign(target, firstSource) {
  if (target === undefined || target === null) {
    throw new TypeError('Cannot convert first argument to object');
  }

  var to = Object(target);
  for (var i = 1; i < arguments.length; i++) {
    var nextSource = arguments[i];
    if (nextSource === undefined || nextSource === null) {
      continue;
    }

    var keysArray = Object.keys(Object(nextSource));
    for (var nextIndex = 0, len = keysArray.length; nextIndex < len; nextIndex++) {
      var nextKey = keysArray[nextIndex];
      var desc = Object.getOwnPropertyDescriptor(nextSource, nextKey);
      if (desc !== undefined && desc.enumerable) {
        to[nextKey] = nextSource[nextKey];
      }
    }
  }
  return to;
}

function polyfill() {
  if (!Object.assign) {
    Object.defineProperty(Object, 'assign', {
      enumerable: false,
      configurable: true,
      writable: true,
      value: assign
    });
  }
}

module.exports = {
  assign: assign,
  polyfill: polyfill
};

},{}],4:[function(require,module,exports){
// classList polyfill for old browsers
require('classlist-polyfill')
// Object.assign polyfill
require('es6-object-assign').polyfill()

// String to DOM function
var domify = require('domify')

// Use the DOM's HTML parsing to escape any dangerous strings
var escapeHtml = function escapeHtml (str) {
  if (typeof str !== 'undefined') {
    var div = document.createElement('div')
    div.appendChild(document.createTextNode(str))
    return div.innerHTML
  } else {
    return ''
  }
}

// Utility function to add space-delimited class strings to a DOM element's classList
var addClasses = function addClasses (el, classStr) {
  if (typeof classStr !== 'string' || classStr.length === 0) {
    return
  }
  var classes = classStr.split(' ')
  for (var i = 0; i < classes.length; i++) {
    var className = classes[i]
    if (className.length) {
      el.classList.add(className)
    }
  }
}

// Detect CSS Animation End Support
// https://github.com/limonte/sweetalert2/blob/99bd539f85e15ac170f69d35001d12e092ef0054/src/utils/dom.js#L194
var animationEndEvent = (function detectAnimationEndEvent () {
  var el = document.createElement('div')
  var eventNames = {
    'animation': 'animationend',
    'WebkitAnimation': 'webkitAnimationEnd',
    'MozAnimation': 'animationend',
    'OAnimation': 'oanimationend',
    'msAnimation': 'MSAnimationEnd'
  }
  for (var i in eventNames) {
    if (el.style[i] !== undefined) {
      return eventNames[i]
    }
  }
  return false
})()

// vex base CSS classes
var baseClassNames = {
  vex: 'vex',
  content: 'vex-content',
  overlay: 'vex-overlay',
  close: 'vex-close',
  closing: 'vex-closing',
  open: 'vex-open'
}

// Private lookup table of all open vex objects, keyed by id
var vexes = {}
var globalId = 1

// Private boolean to assist the escapeButtonCloses option
var isEscapeActive = false

// vex itself is an object that exposes a simple API to open and close vex objects in various ways
var vex = {
  open: function open (opts) {
    // Check for usage of deprecated options, and log a warning
    var warnDeprecated = function warnDeprecated (prop) {
      console.warn('The "' + prop + '" property is deprecated in vex 3. Use CSS classes and the appropriate "ClassName" options, instead.')
      console.warn('See http://github.hubspot.com/vex/api/advanced/#options')
    }
    if (opts.css) {
      warnDeprecated('css')
    }
    if (opts.overlayCSS) {
      warnDeprecated('overlayCSS')
    }
    if (opts.contentCSS) {
      warnDeprecated('contentCSS')
    }
    if (opts.closeCSS) {
      warnDeprecated('closeCSS')
    }

    // The dialog instance
    var vexInstance = {}

    // Set id
    vexInstance.id = globalId++

    // Store internally
    vexes[vexInstance.id] = vexInstance

    // Set state
    vexInstance.isOpen = true

    // Close function on the vex instance
    // This is how all API functions should close individual vexes
    vexInstance.close = function instanceClose () {
      // Check state
      if (!this.isOpen) {
        return true
      }

      var options = this.options

      // escapeButtonCloses is checked first
      if (isEscapeActive && !options.escapeButtonCloses) {
        return false
      }

      // Allow the user to validate any info or abort the close with the beforeClose callback
      var shouldClose = (function shouldClose () {
        // Call before close callback
        if (options.beforeClose) {
          return options.beforeClose.call(this)
        }
        // Otherwise indicate that it's ok to continue with close
        return true
      }.bind(this)())

      // If beforeClose() fails, abort the close
      if (shouldClose === false) {
        return false
      }

      // Update state
      this.isOpen = false

      // Detect if the content el has any CSS animations defined
      var style = window.getComputedStyle(this.contentEl)
      function hasAnimationPre (prefix) {
        return style.getPropertyValue(prefix + 'animation-name') !== 'none' && style.getPropertyValue(prefix + 'animation-duration') !== '0s'
      }
      var hasAnimation = hasAnimationPre('') || hasAnimationPre('-webkit-') || hasAnimationPre('-moz-') || hasAnimationPre('-o-')

      // Define the function that will actually close the instance
      var close = function close () {
        if (!this.rootEl.parentNode) {
          return
        }
        // Run once
        this.rootEl.removeEventListener(animationEndEvent, close)
        this.overlayEl.removeEventListener(animationEndEvent, close)
        // Remove from lookup table (prevent memory leaks)
        delete vexes[this.id]
        // Remove the dialog from the DOM
        this.rootEl.parentNode.removeChild(this.rootEl)
        // Remove the overlay from the DOM
        this.bodyEl.removeChild(this.overlayEl)
        // Call after close callback
        if (options.afterClose) {
          options.afterClose.call(this)
        }
        // Remove styling from the body, if no more vexes are open
        if (Object.keys(vexes).length === 0) {
          document.body.classList.remove(baseClassNames.open)
        }
      }.bind(this)

      // Close the vex
      if (animationEndEvent && hasAnimation) {
        // Setup the end event listener, to remove the el from the DOM
        this.rootEl.addEventListener(animationEndEvent, close)
        this.overlayEl.addEventListener(animationEndEvent, close)
        // Add the closing class to the dialog, showing the close animation
        this.rootEl.classList.add(baseClassNames.closing)
        this.overlayEl.classList.add(baseClassNames.closing)
      } else {
        close()
      }

      return true
    }

    // Allow strings as content
    if (typeof opts === 'string') {
      opts = {
        content: opts
      }
    }

    // `content` is unsafe internally, so translate
    // safe default: HTML-escape the content before passing it through
    if (opts.unsafeContent && !opts.content) {
      opts.content = opts.unsafeContent
    } else if (opts.content) {
      opts.content = escapeHtml(opts.content)
    }

    // Store options on instance for future reference
    var options = vexInstance.options = Object.assign({}, vex.defaultOptions, opts)

    // Get Body Element
    var bodyEl = vexInstance.bodyEl = document.getElementsByTagName('body')[0]

    // vex root
    var rootEl = vexInstance.rootEl = document.createElement('div')
    rootEl.classList.add(baseClassNames.vex)
    addClasses(rootEl, options.className)

    // Overlay
    var overlayEl = vexInstance.overlayEl = document.createElement('div')
    overlayEl.classList.add(baseClassNames.overlay)
    addClasses(overlayEl, options.overlayClassName)
    if (options.overlayClosesOnClick) {
      rootEl.addEventListener('click', function overlayClickListener (e) {
        if (e.target === rootEl) {
          vexInstance.close()
        }
      })
    }
    bodyEl.appendChild(overlayEl)

    // Content
    var contentEl = vexInstance.contentEl = document.createElement('div')
    contentEl.classList.add(baseClassNames.content)
    addClasses(contentEl, options.contentClassName)
    contentEl.appendChild(options.content instanceof window.Node ? options.content : domify(options.content))
    rootEl.appendChild(contentEl)

    // Close button
    if (options.showCloseButton) {
      var closeEl = vexInstance.closeEl = document.createElement('div')
      closeEl.classList.add(baseClassNames.close)
      addClasses(closeEl, options.closeClassName)
      closeEl.addEventListener('click', vexInstance.close.bind(vexInstance))
      contentEl.appendChild(closeEl)
    }

    // Add to DOM
    document.querySelector(options.appendLocation).appendChild(rootEl)

    // Call after open callback
    if (options.afterOpen) {
      options.afterOpen.call(vexInstance)
    }

    // Apply styling to the body
    document.body.classList.add(baseClassNames.open)

    // Return the created vex instance
    return vexInstance
  },

  // A top-level vex.close function to close dialogs by reference or id
  close: function close (vexOrId) {
    var id
    if (vexOrId.id) {
      id = vexOrId.id
    } else if (typeof vexOrId === 'string') {
      id = vexOrId
    } else {
      throw new TypeError('close requires a vex object or id string')
    }
    if (!vexes[id]) {
      return false
    }
    return vexes[id].close()
  },

  // Close the most recently created/opened vex
  closeTop: function closeTop () {
    var ids = Object.keys(vexes)
    if (!ids.length) {
      return false
    }
    return vexes[ids[ids.length - 1]].close()
  },

  // Close every vex!
  closeAll: function closeAll () {
    for (var id in vexes) {
      this.close(id)
    }
    return true
  },

  // A getter for the internal lookup table
  getAll: function getAll () {
    return vexes
  },

  // A getter for the internal lookup table
  getById: function getById (id) {
    return vexes[id]
  }
}

// Close top vex on escape
window.addEventListener('keyup', function vexKeyupListener (e) {
  if (e.keyCode === 27) {
    isEscapeActive = true
    vex.closeTop()
    isEscapeActive = false
  }
})

// Close all vexes on history pop state (useful in single page apps)
window.addEventListener('popstate', function () {
  if (vex.defaultOptions.closeAllOnPopState) {
    vex.closeAll()
  }
})

vex.defaultOptions = {
  content: '',
  showCloseButton: true,
  escapeButtonCloses: true,
  overlayClosesOnClick: true,
  appendLocation: 'body',
  className: '',
  overlayClassName: '',
  contentClassName: '',
  closeClassName: '',
  closeAllOnPopState: true
}

// TODO Loading symbols?

// Include escapeHtml function on the library object
Object.defineProperty(vex, '_escapeHtml', {
  configurable: false,
  enumerable: false,
  writable: false,
  value: escapeHtml
})

// Plugin system!
vex.registerPlugin = function registerPlugin (pluginFn, name) {
  var plugin = pluginFn(vex)
  var pluginName = name || plugin.name
  if (vex[pluginName]) {
    throw new Error('Plugin ' + name + ' is already registered.')
  }
  vex[pluginName] = plugin
}

module.exports = vex

},{"classlist-polyfill":1,"domify":2,"es6-object-assign":3}]},{},[4])(4)
});